SF-07zaThe nursery arrives with the camera: on Here from the galaxy, the bottom panel never goes empty. Its line cross-fades to the nursery step as the zoom starts, the step kicker changes on that first frame, and the three nurseries land one after another during the zoom, the last as the camera settles; under reduced motion they are all there on the first framebriefed
SF-07zbThe page fits a phone: the page the game serves carries a viewport meta (wrap.py does not add a second), header controls are 44 px with Spark its own control and the Power count in full beside the icon, and at 360 px Your move stays whole while the first-run tip sits below the instrumentsbriefed
SF-07zcNo tap commits by accident: during Build your star the far-right tab opens the current step and never calls Begin (Here, then Next, and on step 4 the step's short name), Begin the collapse exists once as a button on step 4 at least 52 px tall, and a tap on Your move while the sheet is open closes it, so End turn is the only commitbriefed
SF-07zdThe turn card: every stage's card is the grab, then the moment as the heading with its key term dotted (a tap opens that Codex entry; no Codex line, no kicker, no ×, no helper sentence), then at most three answer pills in a row at least 44 px (verb and cost; Intervene holds every other power), then one row of two equal buttons at least 52 px, Intervene with its Power count and End turn. A bare number takes its unit, and an answer's accessible name leaves the outcome out until the act landsbriefed
SF-07zeSetup like a photo editor: on a phone Build your star's steps 3 and 4 sit in a half-height sheet with the cloud visible above, the tiles and sliders and 24 Power to start in that half, and while a finger is on a slider or a tile the sheet shrinks to that control so the cloud fills the glass and reacts live; release restores the stepbriefed
SF-07zfThe first screen, along the arm: Build your star's first step is the galaxy, Step 1 of 4 and a Guided walkthrough checkbox sharing the top edge, the cost and Here in one bar, the wordmark and the old panel gone, and the tour's card beside the control it teachesbriefed
SF-07zgEvery turn says what changed: the turn card shows one line, the largest change since the last stop, under the heading; after End turn the year change holds on screen about 1.2 s before the next Your move lights; Moments opens at full height, and the card repeats the newest line so that tab is the historybriefed
SF-07zhThe bar in play, a glass capsule: once the run starts the wordmark drops out, the stage and the year float in one capsule that opens Your run, Power is a number beside it, More is the mark, and the lightning, the flag and the System/Planets switch are gonebriefed
SF-07ziThumb-sized targets: every sheet's grab gets a 44 px hit zone with the thin bar inside it, a half sheet with more below says so in the footer, and the Codex filters are one sideways-scrolling row of 44 px chips with their counts keptbriefed
SF-07zjThe card peeks: on a phone a one-line peek of the turn card sits above the tab bar, the heading and End turn, and opening it shows the full cardbriefed
SF-07zkYear 0's worlds you can read: world labels are at least 14 px on solid chips, a dry disk says no comet water yet while the number is zero, the pill stays Year 0, and the primary is End turn with Let the worlds cool as its sub-linebriefed
SF-07zlThe end page says the end: the pill reads The end there, the year line has the full width, and Archean shows its years or a line of its own instead of an empty stubbriefed
SF-07zmGoals get their own tab: five tabs, Explore, Moments, Goals, Codex and Your move, the System tab folds into Explore, and a chart button on Explore opens the numbers the System tab shows todaybriefed
SF-27The balance pass: the one slice that tunes the sprint's knobs to the curve and the criteriabriefed
SF-47Play a seed: the demo and the share: the free demo cut (any seed to Dispersal, the seed of the week to the end; the build's edition decides, never the URL; the Steam build is edition full), the seed in the URL (?seed=heron opens that seed at setup), a Share button (the seed's link with UTM: the phone's share sheet, copy on desktop), and each share recorded through MarketingService's attribution endpoint when a Gateway API base is configuredparked
SF-47bThe demo's end asks: the end-of-demo screen at Dispersal (the seed, Share, "Keep playing on Steam" behind the Steam app id, and the email signup posting to MarketingService with its consent, in MK-06's states); the seed of the week shown on the setup sheet and the end screen; a share image per seed (the link preview: a pre-rendered set for the weekly seeds; the phone's share attaches the run's own portrait)parked